My first professional role as a game developer, where I mainly worked on web-based games. This position allowed me to grow my skills in game design and development, focusing on creating engaging user experiences.
- Wrote high-quality code and collaborated with designers to implement game mechanics.
- Sole engineer responsible for an entire catalogue of live production web games for DraftKings, delivering 10+ shipped titles across slots, blackjack, and card game genres under strict client milestones.
- Built and maintained shared core libraries in TypeScript adopted studio-wide, reducing per-project setup time and standardizing animation, FX, and game-state APIs.
- Authored Python-based CI/CD build tooling and ADO pipeline templates, automating build, validation, and deployment workflows used across all active projects.
- Diagnosed and resolved WebGL memory leaks, cross-browser rendering inconsistencies (Firefox, iOS, Android), and mobile platform wrapper bugs under production deadlines.
- Integrated real-time 3D rendering and animation pipelines using Three.js, glTF, Unity, and Spine across multi-platform targets (desktop, mobile, tablet). Led onboarding of two junior developers; established code review process, internal wiki documentation, and knowledge-base standards for my team.
- Communicated directly with DraftKings engineering team to track down backend bugs, align on technical specs, and deliver regulatory builds across multiple jurisdictions.